After defeating the Sahuagin, the party travels to Skuuld to obtain their help in defeating Arroway. On the road, the party is attacked by bandits, which nearly cost Reqlin his life. Elyza loses an ear. Upon arrival in Skuuld the party speaks with Captain Naalo. She wishes to believe their story, but can’t help them without proof that they are helping and working with Brekka. The captain provides them with horses and they travel back to Brekka, picking up Mina to help corroborate their story. They return to Skuuld an the captain reveals that she is enlisting the help of a scholar with knowledge of the aquatic elves who are enemies of the Sahuagin. This scholar will arrive in Skuuld in the morning, and the party will return to the captain at that time. They spend the rest of the evening exploring the shopping district of Skuuld. They meet The Blacksmith and make a deal with him that if they defeat Arroway, they will each receive one item of their choosing from him.
After the defeating the Sahuagin (known to the party as “sea wenches”)the party discussed the events with Brekka‘s city guard, and Rione. Rione believes that Traaver Arroway has obtained the Sahuagin warhorn and now has the power to summon and control them. If this is the case, Brekka can no longer deal with Arroway alone. Rione requests that the party travel north to the city of Skuuld, to obtain their help. They should meet with the captain of Skuuld’s guard, Captain Naalo.
The party quickly departs for Skuuld, forgetting their previous plan to meet Mina that evening. On their way, the road north is quieter than expected. Suddenly, the party is attacked by bandits. Manitari attempts to intimidate the bandits, but only the lesser two are affected. This battle would prove to be the most difficult that the party has faced so far. Reqlin is taken down by the bandits, but is healed just before his life slips away from him. Elyza, though never close to death, has one of her ears removed by a bandit’s blade. The party soon defeats the bandits, but Mushu leaves angry, feeling as though he let his party down. Elyza retrieves her ear and cleans it, and allows Manitari to try and reattach it, but his medical skills fail him greatly and he chops the ear lobe off. The party takes a short rest before proceeding toward Skuuld.
Upon arrival in Skuuld the door to the city is closed, and about ten guards are standing by. The guards wear chain mail and each has a lion painted in green on their shield. The party discusses the reason for their arrival. The guards inform them that all they know is that a dragonborn man sounded the warhorn that was heard, and that he poses a great threat to their city. They have been instructed to not let anyone enter the city at this time. They are very suspicious of Mushu, as “dragonborn” is the only description of the enemy that they have received.
The party persuades the guards to fetch Captain Naalo so that they can speak with her directly about their purpose in Skuuld. Reqlin is taken with the captain immediately, as she is the first female elf that he has seen in a great deal of time. The captain wears leather armour and a green cloak with the image of a lion embroidered on it. Manitari high fives the captain with his mage hand, which startles her a bit. The Captain listens politely to the party. She expresses that she wants to believe that they are here to help Brekka, but she cannot trust them 100%. She knows all of the citizens of Brekka, and the timing of their arrival is just too suspicious since she knows none of them. She agrees to provide them with horses so that they can quickly get back to Brekka and obtain some sort of proof for their story.
The party sleeps outside the castle walls, as the sun has now set. The characters are now level 4! A guard brings the party three horses; one white, one grey, and one black. They names the white horse Blanco, the grey horse Traveller, and the black horse Blackie. Upon arrival in Brekka, the party explains to Rione what happened in Skuuld. She informs them that Mina was expecting them last night, but that they never came back for her. The party quickly finds Mina and apologises, and Mina forgives them. She agrees to join them on their journey to Skuuld.
The trip back to Skuuld is uneventful. When they arrive the guards fetch the captain. Captain Naalo turns out to be an old friend of Mina’s, and they are delighted to see each other again. The captain brings the group to her headquarters. The castle contains a large field, equipped for the guards to train. The party keeps their horses at the castle’s stable and follow the captain inside. They talk, and the captain apologises for her mistrust of them earlier. She provides them with a bit of information about the Sahuagin. She informs them that an ambassador for Skuuld is travelling to enlist the aid of a colleague who has knowledge of the aquatic elves, the natural enemy of the Sahuagin. They believe the aquatic elves are the key to defeating Arroway and his Sahuagin.
The ambassador and his colleague are set to return to Skuuld in the morning. The captain suggests that the party return to her office at 9am tomorrow morning to discuss any new information she has learned, and next steps. She offers the party dinner in their dining hall, and bunks in the barracks, or suggests that they explore the city for the evening. The party doesn’t decide where they will spend the night, but would like to visit the blacksmith to potentially upgrade their weapons. Captain Naalo informs them that the northeast quadrant of the city is the shopping district. They can find the blacksmith there.
The party travels to the shopping district and meets with The Blacksmith. They ask his name, but he only answers " The Blacksmith “. They intuit that this dwarf has a shady past. He wishes to build a better life for himself here, and in order to do so he must conceal his past identity. Most of the items here are out of the price range that the party can afford. ”/characters/mushu" class=“wiki-content-link”>Mushu proposes to The Blacksmith that if they defeat Arroway, he shall reward them by allowing them each to choose an item from his store. To their surprise, The Blacksmith agrees.